2023 Europe International Championship VGC Preview Roundtable

10 April 2023

2023 Europe International Championship VGC Preview Roundtable

We gather our VGC experts to provide insight on the Regulation Set C format and how it influences the metagame at EUIC.


The Europe International Championships (EUIC) are quickly approaching alongside the new Regulation Set C format for VGC. EUIC will be the first international tournament of the 2023 season to feature the Ruinous Pokémon from Paldea: Wo-Chien, Chien-Pao, Ting-Lu, and Chi-Yu. These Legendary Pokémon pack a serious punch and are sure to change how Trainers approach teambuilding—we’re already seeing certain Pokémon falling by the wayside as others rise in the ranks.

To get a handle on all the excitement leading up to the big event, we’ve invited back three top Pokémon VGC minds—Aaron Traylor, Aaron Zheng, and Markus Stadter—to discuss what to expect when the battles get underway. This discussion was conducted before Fort Wayne Regionals took place from March 31 to April 2, 2023. They’re joined by Chris Shepperd from the official Pokémon website.



Aaron Traylor


Markus Stadter


Aaron Zheng

Remember that you can catch all the EUIC action live April 14–16, 2023. Visit the official Pokémon YouTube channel for details about the stream.





Shepperd: All right, are we all here?

Stadter: Good morning and good night!

Zheng: I am here!

Traylor: Here!

Shepperd: All right, we’re all here! Thanks so much for joining from all corners of the world. Aaron, I hear you’re in Japan?

Zheng: Yes!

Stadter: I hear he’s getting ready for Worlds, haha.

Shepperd: Incredible. I guess having folks joining in from three different continents is a good intro to an International Championships discussion.

Stadter: I’m particularly excited for this one. Can’t wait to talk about Regulation Set C!

Shepperd: Let’s talk about Regulation Set C then! These new rules are about to go into effect, and EUIC will be about two full weeks into its stretch. Before it officially begins, what are players doing to prepare?

Stadter: I love big tournaments with a fresh format.

Shepperd: Interesting! I had thought they’d be difficult for players to adjust to.

Stadter: We all know that most teams and strategies might be suboptimal, but it can be refreshing to start from scratch after players learned to perfect the previous format.


Traylor: I think the biggest thing for players is getting comfortable with the Ruinous Pokémon [Wo-Chien, Chien-Pao, Ting-Lu, and Chi-Yu], which are new and notable not only because they are new Pokémon, but because their Abilities are unlike anything we’ve seen in Pokémon before.

Stadter: It’s going to be chaotic, and I like that. And it will be difficult for sure! I think players will try what they can to prepare: practice games and theorizing on scenarios. Some players probably were already sitting on some ideas since Pokémon Scarlet and Pokémon Violet came out.

Zheng: I think for many players, it’ll be about finding a strategy they are comfortable with early. There are so many viable archetypes and with the lack of an established metagame, it’s crucial to find something you really understand, especially with a limited amount of time. For me personally, I will play some games with teams including each of the four Ruinous Pokémon to understand how they function, echoing Aaron’s point.

Stadter: I totally agree. I tell anyone that asks for advice to pick a strategy early and work on it rather than trying everything and then potentially failing to settle on something they like.

Zheng: Then try to figure out which one (if any) best fits my play style.

Stadter: I think Regulation Set C will also be a great format for players to get out of their comfort zone and try some strategies they haven’t used ever before.


Shepperd: Despite all being Dark types, each of the Ruinous Pokémon very much have their own strengths. Do you think one or two will stand out? Or are there use cases where we could see all four?

Traylor: It’s hard to say right now because each Ruinous Pokémon plays in a very particular way.

Zheng: I genuinely think we will see all four have strong performances this season.

Zheng: I think Chi-Yu is an early contender since it’s a bit more intuitive to build around offense than defense. But the Abilities of all four are so strong that you can really take advantage of all of them in my opinion.

Stadter: Chien-Pao and Chi-Yu enable offensive play, Ting Lu and Wo-Chien enable defensive play. I don’t think any one of them is going to stand out like Flutter Mane has in Regulation Set B.

Traylor: Yeah, all four of the Ruinous Pokémon seem like they could be great in the long run. Each one has natural checks and balances. For example, Chien-Pao and Chi-Yu are quite strong, but it’s challenging to make them survive hits, based on their defensive stats and their typing. Ting-Lu has amazing defensive stats, but is limited by its move pool, which is an interesting puzzle that we haven’t seen before on a Pokémon of its caliber. Wo-Chien has nice defense, and wins games over a long timeframe, rather than a short one, making it weak to strategies that can take it or its partner Pokémon out quickly.


Stadter: Since the Abilities also affect your partner Pokémon, the Ruinous Pokémon either speed up (Chien-Pao & Chi-Yu) or slow down (Ting Lu & Wo-Chien) the game drastically. This is unlike anything we’ve seen before.

Zheng: I highlight Chi-Yu here over Chien-Pao mainly because Chien-Pao stand-alone is a bit more straightforward. But even if Chien-Pao is predictable, it can still be very strong as it enables physical attackers like Dragonite and Palafin, which already have become champions in Regulation Set B events. With that said, Chi-Yu isn’t just good at enabling attackers like Flutter Mane, but is also quite flexible in how you can run it.

Stadter: When players first looked into the Ruinous Pokémon, it seemed like everyone regarded Wo-Chien as the weakest, but I think that narrative has pretty much died down and they’re all seen as contenders.

Zheng: It’s very hard for me to rank the four this early on. It doesn’t feel nearly as clear to me as it did with Paradox Pokémon.

Traylor: I don’t really know if I would rank the four Ruinous Pokémon. I think that sort of misses the depth of what they do to the metagame.

Stadter: Yeah. If someone from the future traveled back in time and told me Chi-Yu was considered the strongest Ruinous Pokémon by the end of the format, I would probably say “that makes sense!” But I would say the same thing for the other three as well! Well, maybe not so much for Wo-Chien. I would be surprised if it was the strongest.

Traylor: Wo-Chien lags a little bit behind the other ones for sure, I think.

Zheng: One interesting question is whether you think a team NEEDS one of these Pokémon. Especially a team that aims to win a tournament.

Stadter: I think it is possible to play without them, but I would highly suggest using them. Their Abilities have such a unique impact on the pace of the game that you should give yourself access to.

Traylor: In my opinion, the main effect of Ruinous Pokémon is to make offense more offensive and defense more defensive. If you don’t use any Ruinous Pokémon on your team, you have to survive enhanced offense, but be aggressive in the face of enhanced defense—which is a very tall order.


Shepperd: How do they affect team construction? Are players able to slot them in to existing compositions, or are we seeing brand new teams built around them?

Zheng: Naturally, I think players will first try to slot them into existing compositions they’ve already played with in Pokémon Scarlet and Pokémon Violet. But to be honest, we’ve never played with Pokémon like this before. I think it warps team construction significantly and as time goes on people will try to construct around them a bit more specifically.

Stadter: Chi-Yu and Chien-Pao can enable overly offensive play at a level that wasn’t seen in Regulation Set B and might be strong enough to break through some of the bulky cores that were successful at the end of Regulation Set B (like Eric Rios’s winning team from the Utrecht Special Event). So I think defensive cores probably want to implement Wo-Chien or Ting-Lu (or even both!) to be able to survive against these hyper offense teams.

Shepperd: Sort of related, but International Championships are much bigger than in the past, and I suppose that means we’ll see more team variance. And playing in a new format expands that even further. How much harder is it to prepare for the unexpected in a field like this?

Zheng: Yes, it feels like a huge takeaway from this season so far is that you can’t possibly be prepared for every team and strategy. So it’s more important to have a proactive strategy that you understand.

Stadter: Early in a format you have to be ready to face anything—from no Ruinous Pokémon to all four!

Traylor: I think it’s kind of manageable because people converge on team compositions that work early, because they lose to compositions in frustrating defeats and then think more about how to beat them. I think players will have a pretty good idea of the largest threats going into EUIC. Will they predict the Top 8 perfectly? No. Will they know all of the surprise threats and the 6th Pokémon techs? Also probably not, but they should have a good idea of most of the Pokémon they’ll play against.

Shepperd: We’ve talked a lot about players not being afraid to play their own game, and it seems like this is even more important now.

Zheng: Even if the world’s best team builder gave you what may be the “meta-winning call,” there’s no guarantee you’ll be able to pilot it to success. Unless you’re Markus!

Stadter: This early on, there are very few optimized strategies to work with. So, I would encourage everyone to try experimenting a bit.


Shepperd: With all four of the Ruinous Pokémon sharing a type, are there certain Pokémon that are emerging as threats to all of them?

Stadter: Flutter Mane and Iron Hands come to mind. I think this was the first thing I thought about preparing for this format.

Traylor: Flutter Mane is so strong. It’s already on over half the teams as far as Regulation Set B goes, and I expect that usage to go even higher in Regulation Set C.

Stadter: Both were already really strong in Regulation Set B. And now Flutter Mane hits three of the Ruinous super effectively, and Iron Hands hits all four super effectively, and all those hits get a same-type attack bonus! On the contrary, Indeedee & Armarouge-centered teams that were pretty relevant in Regulation Sets A and B have three new big counters. So that alone will shift the metagame quite significantly in my opinion.

Shepperd: I was going to ask that next. What Pokémon that have been getting a lot of play are the most likely to fall off?

Traylor: Also this is a longer shot but Scizor is kind of emerging as a Pokémon that isn’t so upset about fighting Ruinous Pokémon. It is probably the best Pokémon to use the Bug-type same-type attack bonus, which annoys Wo-Chien and Ting-Lu; it can deal much of Chien-Pao’s health with Bullet Punch; and if it has a defensive Tera Type and holds an Assault Vest it can destroy Chi-Yu with Close Combat.

Stadter: Besides Indeedee and Armarouge, I think Tyranitar might be a candidate to fall off a bit. It was pretty useful in Regulation Set B to stop Indeedee and Armarouge—like on Justin Carris’s Regionals winning team, for example. Some more Pokémon that are dropping in usage: Iron Bundle and Great Tusk.


Traylor: I’m not sure if I agree with that wholeheartedly. Tyranitar with an Assault Vest in its Sand Stream can really annoy Flutter Mane and Chi-Yu, as well as Dragonite and Chien-Pao (if you avoid Sacred Sword), which I think makes it have a pretty good use case. Though of course time will tell.

Stadter: Let me put it this way: I think Tyranitar can still be good, but it will be used in different ways than it was previously since its role as a counter to Torkoal, Indeedee, and Armarouge on fast teams is no longer necessary.

Traylor: Oh, for sure. Yeah, Indeedee and Armarouge are going to chill out for a bit at a picnic and make a sandwich.

Traylor: Maushold’s defenses are also much more of a pain point in Regulation Set C than they were in Regulation Set B, and I think its usage might crater as well...

Zheng: Guys... What do we think about Dondozo?

Stadter: Dondozo is a dark horse for me at this point.

Zheng: The Paradox Pokémon significantly reduced Dondozo’s strength. It was still good but it was much easier to beat through Pokémon like Encore Iron Bundle and Iron Hands.

Stadter: Wo-Chien is really strong against it, but Dondozo still managed to be relevant with Amoonguss around and I don’t think Wo-Chien is much better against it than Amoonguss. The other three Ruinous Pokémon struggle against it.

Zheng: I think it’s something I’ll still personally want to make sure I have counterplay to. It can just single-handedly win if your team doesn’t have a real answer for it.


Traylor: Dondozo’s usage relies to some extent on Wo-Chien’s usage in my opinion. Dondozo can’t really escape the tools that Wo-Chien has to slow it down (although its partners can). Dondozo also pairs with Chi-Yu about as naturally as it paired with Gholdengo in formats past.

Stadter: We’re already seeing some Dondozo teams have success online, so I agree you shouldn’t forget about its existence.

Traylor: Grass–Tera Type Chi-Yu with Tera Blast and Flutter Mane can work together to clear Dondozo through the boosts though, so that’s something Dondozo players would have to be aware of.

Stadter: Gholdengo is another Pokémon that might drop in usage, but I think we said the same thing before Regulation Set B?

Zheng: I was just going to say that, Markus.

Stadter: With its typing and its Ability, I don’t think it’s going anywhere.

Traylor: Well, Chi-Yu is much more of a directly relevant check and counter to Gholdengo that performs some of the same roles for a team while also being able to hit hard with single-target damage (like Overheat).

Zheng: Personally, I was scared of fighting a defensive, Terastallized Gholdengo with Nasty Plot and redirection [moves like Follow Me, Rage Powder, or Ally Switch] in Regulation Set B.


Shepperd: One thing I’m picking up from this conversation is that the Ruinous Pokémon are valuable and will be everywhere, but they won’t dominate the discourse. Lots of other important decisions about other Pokémon need to be made.

Stadter: Definitely.

Zheng: Yes, they will be a huge component to teams but they’re not so strong that they win singlehandedly.

Shepperd: We’ve had moments where a Pokémon is so dominant the rest of the team just kind of falls into place around it.

Stadter: The Ruinous Pokémon enable their team members while possessing a balanced internal strength. At least that’s how I see it right now:

  • Chi-Yu and Flutter Mane

  • Chien-Pao and Dragonite/Palafin

  • Ting-Lu and Amoonguss

  • Wo-Chien and Arcanine

All of these are natural cores that are pretty strong, but the Ruinous Pokémon aren’t necessarily the stars on these compositions.

Traylor: I think it’s interesting to compare them to the Legendary guardian deity Pokémon from Pokémon Sun and Pokémon Moon. To counter Tapu Koko or Tapu Lele, you needed something that could overwrite their terrain—well, how about another guardian deity? And checking Ruinous Pokémon is a lot less straightforward. If you want to slow Chien-Pao and its partner’s damage output, you could use Wo-Chien, sure, but you could also use Intimidate, or Will-o-Wisp, or Reflect—much more conventional avenues of counterplay.


Shepperd: Let’s look a little ahead at the competition itself. How much intel will you get from the first Regulation Set C Regionals taking place in Fort Wayne?

Zheng: A ton, in my opinion.

Stadter: They will have a pretty big impact, I think.

Zheng: There’s not much time between the Fort Wayne Regionals and EUIC.

Stadter: It will tell everyone what players believe is good.

Zheng: I think a fair amount of players feel really lost in this format. It’s much easier to build around existing strategies than start from scratch.

Stadter: The teams from Fort Wayne will be a starting point for many players going to EUIC.

Zheng: And the first Regionals will set the pace for what players think are good.

Traylor: Yes, and observing which compositions are able to rise to the top will tell players traveling to EUIC what to focus on.

Stadter: If you were building a Glimmora & Wo-Chien team and then there are no Glimmora & Wo-Chien teams in the Top 32? Well, you might think it’s time to work on something else then.

Traylor: But at the same time there are many strong players going to EUIC who are not going to Fort Wayne, who might be very happy that the aspects which they identify as strong have been totally missed by the Fort Wayne player base.

Stadter: I don’t think anyone attending both tournaments would try and hide something to save it for EUIC. The format is too new and volatile for that. So we can expect players to try their best in Fort Wayne.

Zheng: I’m actually curious about that, Markus. International Championships give so much more value than Regionals this year.


Shepperd: How important is actually playing the games at Fort Wayne in prep for EUIC? Does this one event put European players at a disadvantage at all? Or is it more just about analyzing the results?

Stadter: Getting some in-game practice in a tournament setting definitely helps, but I don’t think it matters too much. Luckily we can follow along the stream and see the results in real time.

Zheng: I can’t imagine more than 10 to 15 players attending both events. It should primarily be North American players.

Traylor: I don’t think it’s a big difference, in all honesty, outside of the experience testing whatever team you’re running, which European players can get in grassroots tournaments or testing with their friends. London is rather easy to get to from the US, so I would expect a fair amount of players to “hop the pond.”

Shepperd: As always, I want to get your thoughts on players to keep an eye on.

Stadter: That’s a tough one with a completely new format.

Traylor: Markus Stadter is a little-known player who recently won the Bochum regionals and has won tournaments of the same level in Europe before. Some of you may have heard of him.

Shepperd: Markus... Stadter...

Stadter: I’ll go with Eric Rios for three reasons:

  • First, he won Liverpool Regionals very early in the format in 2022 and was one of the first players to use Rinya Sun, which shows that he can excel early in a new format.

  • Second, he won last year’s EUIC, so he showed that he can win EUIC.

  • Then third, he won the Utrecht Special Event a few weeks ago, so he showed that he can win in Pokémon Scarlet and Pokémon Violet.

Shepperd: I’m guessing that there are a lot of new players out there after the significant Covid outbreak, and with a new game launching recently.

Traylor: One thing that’s kind of interesting about tournaments in North America so far (maybe also in Europe?) is that they’ve either been won by players who started playing at least seven years ago or players who are literally attending their first Regionals.

Stadter: It doesn’t work for all of them, but for some! Alex Gomez and Bas van der Heijden are two more players from Europe that have impressed me this season.

Traylor: Other European names to watch out for:

  • Alex Gomez, who has had huge success in the past, took a little break, and has now returned, finishing Top 4 at Utrecht.

  • Alex Soto, who placed 2nd in two of the European Regional-level events so far with a unique Trick Room team.

  • Aurélien Soula, who placed 2nd and 8th at Regional-level events and Top 16 at OCIC, all within the span of a single month.

  • Marco Silva, who won OCIC in 2020 and recently placed Top 4 at Utrecht.

Zheng: Of course, World Champion Eduardo Cunha deserves a mention here, too.

Shepperd: Is there a hometown advantage for European players? They filled up half the Top 8 at Worlds in London last year and were well represented at 2022 EUIC Top Cut, if I recall.

Stadter: There might be a small advantage related to the time zone, but I don’t think it’s too significant.

Traylor: I think it’s more the fact that there are a lot of very strong players who live in Europe.

Shepperd: That’s fair. So, with just a few minutes left, what do you think fans should be watching for when the streams begin?

Stadter: Paying attention to how Ruinous Pokémon can dictate the pace of the game. If it is Ting-Lu & Wo-Chien vs. Ting Lu then you can expect a long, drawn-out set. If it’s Chien-Pao vs. Chi-Yu, the games might be much quicker, making every decision very impactful.

Zheng: Adding to Markus’s point, a lot of people have been telling me games in this format can go on for a very long time.

Stadter: And if it is Ting-Lu & Wo-Chien vs. Chien-Pao & Chi-Yu? We will be able to see if “Defense wins tournaments” is true for Pokémon!


Traylor: I think the two most important parts of a battle in Regulation Set C are: what is happening on turn 1, and what happens when the lead Pokémon faint. Regulation Set C battles are a little tough to wrap your head around compared to the recent pace of Pokémon Scarlet and Pokémon Violet battles, as well as other battles from past generations of Pokémon, simply because of the level of offense, as well as the Speed stat of the Pokémon that are available. Watch for the careful positioning on turn 1, watch when knockouts are taken, and watch for when strong Pokémon such as Dragonite and Palafin in its Hero Form switch in to take over the pace of the battle.

Zheng: I’m very curious about the argument about offense vs. defense personally.

Stadter: What do you guys believe in currently?

Zheng: For the tournaments in April, I go back to offensive teams. But there are so many good players now it might not be a deciding factor.

Stadter: I’m pretty torn, but I’m leaning towards offense for the time being.

Traylor: I think offense will win out in the short term because the defensive Ruinous Pokémon are much more awkward to use. I don’t know if you guys have used Ting-Lu yet, but clicking its moves for the large part has felt...not good.

Stadter: If someone can find a great defensive team by EUIC, I think they might have a good shot at being ahead of the competition.

Zheng: Chris, we have to talk about Fissure.

Shepperd: To wrap things up, I thought we’d talk about Fissure.

Traylor: Aaron takes out the conversation in one move!


Zheng: I only take it out 30% of the time... There’s been a lot of discussion about Fissure, as context for the readers. Basically, people have been using Fissure because Ting-Lu stays in the field for so long due to its bulk and Ability.

Stadter: Especially when you heal it with Pollen Puff from Amoonguss or Wo-Chien. Fissure into Stomping Tantrum the next turn is something people were getting excited about. I’m not sure if I buy the hype, though. You might be better off just attacking twice. But Aaron [Traylor] is an OHKO move expert—what do you think?

Traylor: So Fissure has seen some popularity on Assault Vest Ting-Lu sets. If Fissure hits, you got a KO, great—if not, you use Stomping Tantrum for double power the next turn.

Stadter: But at the same time, Fissure gives Ting-Lu an adequate way of dealing with Wo-Chien...30% of the time.

Traylor: I honestly don’t really like Fissure in the context of Ting-Lu. I think OHKO moves are interesting when they’re either one: a way to win a lost game; or two: a way to turn a good board state into a great board state. They are not interesting when you only click them, which is what Ting-Lu quickly ends up doing under the right circumstances.


Zheng: OHKO [one-hit knockout] moves have not seen much play in VGC. Although, fun fact: I believe Sheer Cold Suicune won the Japanese Nationals in 2010?

Stadter: It did! A Suicune & Smeargle duo. But OHKO moves have definitely never been a mainstream tactic.

Zheng: Gosh, we are old.

Traylor: The chance of using Fissure the maximum eight times and hitting at least one is roughly 95%. So if your Ting-Lu survives for that long, power to you, but there’s still a chance it won’t go your way.

Stadter: You can often afford to miss one or two—that’s when the math starts shifting your way. But you have to consider that you are not doing anything in the turns it misses, so the opportunity cost of spamming Fissure is pretty high.

Shepperd: I won’t go so far as to call it a gimmick, but I love when non-conventional approaches like this come around.

Zheng: It’s fun when they work, but I personally think using lower accuracy moves can incentivize bad habits. As someone who once missed a low accuracy move a lot and didn’t make the most optimal play I had available to me in a certain semifinals set...

Traylor: I think Fissure is the most interesting because of how players conceptualize it. It feels extremely frustrating to lose a Pokémon in one shot on a low-percentage roll. But it’s the same percentage to happen as a double Protect, which people generally accept as a low-odds play that your opponents will sometimes go for in dire situations, but is really inconsistent. Very few players go for double Protects in the middle of the game—why should using Fissure be such a big deal, then?

Stadter: I had games where I burned the Ting Lu on turn 1 only for it to hit me back with Fissure. But in the long run, I don’t think that will be consistent.


Shepperd: OK, any Parting Shots before we go? This has been really informative and fun, as always!

Stadter: Parting Shot: I think it might be time for Bug Pokémon/Bug Tera Type/Bug-type moves to shine! Wo-Chien is so difficult to take out otherwise.

Zheng: My Parting Shot: I think all four Ruinous Pokémon will win a major tournament this season. Don’t be afraid to build around any of them. Figure out what works you rather than using what other people are using.

Stadter: Find me with my trusted Wo-Chien after Chien-Pao, Ting-Lu and Chi-Yu have all won tournaments.

Traylor: My Parting Shot: Trick Room is extremely strong if you figure out how to one: set it up in the face of Flutter Mane and Chi-Yu; and two: you have your Trick Room Pokémon survive Dragonite, Amoonguss, Palafin, and Ting-Lu. I hope someone figures it out before EUIC!

Stadter: I can’t wait to play more Regulation Set C. As always, right now is the best time to get into competitive Pokémon.

Shepperd: It certainly feels like it. New games with Pokémon that even veterans are still learning. Disruption will abound. It’s so great having EUICs where unexpected gameplay is the major focus. The fresh game, the fresh format. It’s all about the Pokémon. Very exciting for players and fans, for sure.

Stadter: Definitely!

Shepperd: Again, I appreciate you making this work from all around the world. Good luck in London!

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