Ability
An Ability is an effect on a Pokémon that is not an attack. Some will
be active all of the time, while some you will need to choose to use. Read each
Ability to make sure you understand exactly how and when it works.
ACE SPEC Trainer Card
A powerful Trainer card. You may only have one ACE SPEC Trainer card in your deck.
Active Pokémon
Your in-play Pokémon that is not on the Bench. Only the Active Pokémon can attack.
Ancient Trait
Ancient Traits are special powers (like Ω Barrier or α Recovery) that appear
on certain Pokémon cards, right under the Pokémon’s name. They are not attacks or
Abilities, so cards that prevent those from being used won’t affect Ancient Traits.
Attach
When you take a card from your hand and put it on one of your Pokémon in play.
Attack
1) When your Active Pokémon fights your opponent’s Pokémon. 2) The
text written on each Pokémon card that shows what it does when it attacks (a Pokémon
can have several attacks on it).
Attacking Pokémon
The Active Pokémon, as it performs an attack.
Basic Energy Card
A Grass , Fire , Water , Lightning , Psychic , Fighting
, Darkness , Metal , or Fairy Energy card.
Basic Pokémon Card
A card you can play directly from your hand on your turn. See Evolution card.
Bench
The place for your Pokémon that are in play but are not actively fighting.
They come out and fight if the Active Pokémon retreats or is Knocked Out. When Benched
Pokémon take damage, do not apply Weakness or Resistance.
Between-Turns Step
The part of each turn when the game shifts from one player to the other.
Check Poisoned, Burned, Asleep, and Paralyzed at this step, and see whether any
Pokémon are Knocked Out.
BREAK Evolution
A special kind of Evolution. When a Pokémon evolves into a Pokémon BREAK, it keeps the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.
Burn Marker
What you put on a Pokémon to remind you it is Burned. Remove the marker if the Pokémon is Benched or evolved.
Damage
What usually happens when one Pokémon attacks another. If a Pokémon has total damage greater than or equal to its Hit Points, it is Knocked Out.
Damage Counter
A counter put on your Pokémon to show it has taken 10 damage. It stays
on your Pokémon even if the Pokémon is Benched or evolved. Although 50- and 100-damage
counters are sometimes used for convenience, if a card refers to a “damage counter,”
it means the standard 10-damage counter.
Defending Pokémon
The Pokémon that receives an attack.
Devolve
Certain cards can devolve an evolved Pokémon, which is the opposite
of evolving your Pokémon. When a Pokémon is devolved, it also loses Special Conditions
and any other effects.
Discard Pile
The cards you have discarded. These cards are always face up. Anyone can look at these cards at any time.
Dual-Type Pokémon
A Pokémon that has two types at the same time.
Energy Card
Cards that power your Pokémon so they can attack. See basic Energy card.
Evolution Card
A card you play on top of a Basic Pokémon card (or on top of another Evolution card) to make it stronger.
Evolved Pokémon
A Pokémon in play that has another Pokémon under it.
Fossil Trainer Cards
A special kind of Trainer card that acts like a Basic Pokémon when
put into play. When a Fossil Trainer card is in your hand, deck, or discard pile,
it is not considered a Basic Pokémon.
GX Attack
A powerful kind of attack. Only Pokémon-GX have GX attacks. A player
can’t use more than one GX attack in a
game.
GX Marker
A reminder tool sometimes included with the damage counter sheet. When
you use your GX attack for the game, turn
your GX marker face down.
Hit Points (HP)
A number every Pokémon has, telling you how much damage it can take before it is Knocked Out.
In Play
Your cards are in play when they are on the table. Basic Pokémon cards,
Evolution cards, and Energy cards cannot be used unless they are in play. (Your
deck, your discard pile, and your Prize cards are not in play, but your Benched
Pokémon are.)
Item Card
A type of Trainer card. Follow the instructions on the card and then discard it.
Knocked Out
A Pokémon is Knocked Out if it has damage greater than or equal to
its Hit Points. That Pokémon goes to the discard pile along with all cards attached
to it. When one of your opponent’s Pokémon is Knocked Out, take one of your Prize
cards.
Lost Zone
Cards sent to the Lost Zone are no longer playable during that game. Put them face up anywhere out of play.
Mega Evolution Pokémon
A very powerful kind of Pokémon-EX with an additional drawback: when one of your Pokémon becomes a Mega Evolution Pokémon, your turn ends.
Owner
A Pokémon with a Trainer’s name in its title, such as Brock’s Sandshrew
or Team Rocket’s Meowth. Cards with , , , , or do NOT count
as “Owner” cards.
Poison Marker
Object put on a Pokémon to remind you it is Poisoned. Remove the marker if the Pokémon is Benched or evolved.
Poké-Body
An effect that is active as soon as that Pokémon is in play and lasts until the Pokémon leaves play.
Poké-Power
A once-per-turn power on Active and Benched Pokémon you must choose to use. Most Poké-Powers are turned off if the Pokémon has a Special Condition.
Pokémon
The colorful characters that fight for you in the Pokémon Trading Card Game. They are represented in the game by Basic Pokémon and Evolution cards.
Pokémon-EX
Pokémon-EX are a stronger form of Pokémon
with a special drawback: when your Pokémon-EX
is Knocked Out, your opponent takes two Prize cards instead of one.
Pokémon-GX
Pokémon-GX are a stronger
form of Pokémon with a special drawback: when your Pokémon-GX is Knocked Out, your opponent takes two Prize cards instead of one.
Each Pokémon-GX has a powerful GX attack.
Pokémon LEGEND
Special double cards that showcase powerful Legendary Pokémon. Both cards must be played together at the same time.
Pokémon LV.X
Stronger versions of a regular Pokémon, put on top of the regular Pokémon of the same name and adding extra abilities to the original Pokémon.
Pokémon Power
A special ability some Pokémon have. Pokémon Powers are divided into
two categories: Poké-Power and Poké-Body. They always include the words “Poké-Power”
or “Poké-Body” so you can tell they are not attacks.
Pokémon SP
A special Pokémon trained by a particular Trainer, with a symbol in its name to show its owner. A Zapdos card has a different name from a Zapdos card because Zapdos is a Team Galactic’s Pokémon and the is part of the name.
Pokémon Tool
A special kind of Trainer card (an Item) you can attach to your Pokémon to help you. Each Pokémon can have only 1 Pokémon Tool attached at any time.
Prism Star Card
A powerful kind of card with a couple of special rules. cards can be Pokémon, Trainer cards, or Special Energy. You can’t have more than one card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
Prize Cards
The 6 cards you put face down while setting up to play. Every time
one of your opponent’s Pokémon is Knocked Out, you take 1 of your Prize cards and
put it into your hand (or 2 Prize cards, for a Pokémon-EX or a Pokémon-GX). When
you take your last Prize card, you win!
Regulation Mark
A letter symbol found on each card that identifies whether it is legal to use in tournament play. Regulation marks were introduced on cards in the Sword & Shield Series.
Resistance
A Pokémon with Resistance takes less damage when attacked by Pokémon
of a certain type. The amount of Resistance is printed next to the type(s) of Resistance
a Pokémon has, if any.
Restored Pokémon Card
A card you play with the associated fossil Item card.
Retreat
When you switch your Active Pokémon with one of your Benched Pokémon.
To retreat, you must discard Energy from the retreating Pokémon equal to the Retreat
Cost of the Pokémon. This cost appears in the lower right-hand corner of the card.
You can only retreat once per turn.
Special Conditions
Asleep, Burned, Confused, Paralyzed, and Poisoned are called Special Conditions.
Stadium Card
A type of Trainer card that is similar to an Item card but stays in
play after you play it. Only one Stadium card can be in play at a time—if a new
one comes into play, discard the old one and end its effects. You can play only
one Stadium card each turn.
Sudden Death
Sometimes both players win at the same time. In this case, you play a short game called “Sudden Death” (use only 1 Prize card each instead of 6).
Supporter Card
A Trainer card similar to an Item card. You can play only one Supporter card each turn.
Technical Machine
A kind of Trainer card (an Item) you can attach to your Pokémon. When
attached, your Pokémon can use the Technical Machine attack as its own. Technical
Machine cards remain attached unless the card text says otherwise.
Trainer Card
Special cards you play to gain advantages in the game. See Item card, Stadium card, Supporter card.
Trainers’ Pokémon
Pokémon with Trainers’ names in their titles, like Brock’s Sandshrew.
You cannot evolve a regular Sandshrew into Brock’s Sandslash, and you cannot evolve
a Brock’s Sandshrew into a regular Sandslash. This is because “Brock’s” is part
of the name.
Weakness
A Pokémon with Weakness takes more damage when attacked by Pokémon
of a certain type. The effect of the Weakness is indicated next to the type(s) of
Weakness a Pokémon has, if any.