If you enjoy strategies based around sending out sturdy Pokémon that can withstand attack after attack, Celebi & Venusaur-GX may be just the card for you. This TAG TEAM won’t Knock Out your opponent’s Pokémon nearly as quickly as Pikachu & Zekrom-GX, but its mounting power can be just as overwhelming—especially over the course of a long match. Which, as it turns out, this TAG TEAM excels at creating.
Celebi & Venusaur-GX’s debilitating Pollen Hazard attack leaves the opponent’s Active Pokémon Burned, Confused, and Poisoned. By combining this disruptive attack with Trainer cards such as Crushing Hammer and Judge that make it difficult for your opponent to act, you can often completely stop your foe from activating their own deck’s strategy. Just be careful to keep this verdant TAG TEAM away from decks that can take advantage of its Weakness to Fire!
Most of the cards in this deck are selected to fulfill one of two purposes—either to reduce the damage your TAG TEAM takes directly, or to make it more difficult for the opponent to attack at all. Focus on getting Celebi & Venusaur-GX out there as your Active Pokémon, filling your Bench with Shaymin to support it, and whittling away at the opponent.
Shaymin is the only Pokémon in the deck other than the TAG TEAM, and its Floral Heal Ability is the first of several ways to remove damage from your team. This Ability lets you heal 20 damage from your Active Pokémon every turn (as long as that Pokémon is a Grass type), and it stacks—so if you have four Shaymin on your Bench, you’re healing 80 damage every turn. You can heal 60 more with the Life Forest Prism Star Stadium card, and the Supporter card Gardenia and even the humble Potion can heal even more. Most other decks opt for the more powerful Max Potion instead of Potion, but since this deck has no way to accelerate Energy, and Celebi & Venusaur-GX has steep attack costs, Potion is the preferred option to avoid discarding all that Energy. And if, after all that, your TAG TEAM is hanging on with only a few HP left, you can always play Acerola for a full reset.
All those ways to remove damage are great, but it’s better to avoid taking any to begin with. Enter Crushing Hammer and Enhanced Hammer, which can discard Energy from your opponent’s Pokémon. If your opponent does manage to attack, Aether Paradise Conservation Area can reduce the damage your Pokémon take by 30, and Buff Padding can give Celebi & Venusaur-GX an extra 50 HP to play with. Perhaps this deck’s most interesting way to hassle the opponent is through heavy use of Judge Whistle and Judge—it’s a tough task for your opponent to topple the TAG TEAM when they’re starting the turn with four random cards, and repeated uses of Judge Whistle allow you to play Judge again and again.
One of the coolest things about Celebi & Venusaur-GX is that you can potentially play all of your cards again. With just 1 extra Grass Energy attached, on top of Evergreen-GX’s normal cost of 2 Grass and 2 Colorless Energy, you’ll also be able to shuffle all cards from your discard pile into your deck. Many games have been won by Gardevoir-GX’s weaker Twilight-GX, and that attack only allows you to put 10 cards back into your deck. With Celebi & Venusaur-GX, you don’t need to choose—all those Crushing Hammers, Enhanced Hammers, Judge Whistles, and Potions come back into your deck, ready to be used again. This also gives you a way to recover your Shaymin if they’re Knocked Out, or your Double Colorless Energy if they’re discarded.
The TAG TEAM of Celebi & Venusaur-GX is sure to frustrate your opponents, so give it a try and learn a new way of winning Pokémon TCG matches. Check back at Pokemon.com/Strategy soon for more Sun & Moon—Team Up decks, and for other Pokémon TCG and video game tips.